Not only is the actual update v2 and not the B version (two different updates), with v2 being much more resource intensive than the B version, it was mentioned there were details to be worked out.
The issue with the details is this:
Creating a B version of Ultima was more resource intensive than creating the v1 of Ultima. This is due to the way Ultimas are created - they require careful interweaving, and with the B update, this interweaving also received a thorough upgrade, allowing for more information and more input to be delivered to the user. All of this, of course, directly costs us each and every single time a custom Ultima in the B format is created.
Creating a v2 version of Ultima was even more resource intensive than the B version, nearly tripling the required processing power and tripling the cost of each Ultima created.
This of course also applies to Q versions, however there is no need for some of the processes present in Ultima customs and hence the price is lower.
Overall, this puts an incredible strain on the whole process, and opened up a slew of problems when we were discussing a way for users to remake their customs. Discounts would create financial issues, potentially putting in jeopardy some of our innovations that have costed us over half a million to this point and are getting closer and closer to realization. Attempting to create a new process would present potential security risks, as well as pushing the whole timeline forward for at least a year.
We were suspecting this hence why we said, once details were worked out.
Should we have pushed back the timeline a year, including potentially opening us up to disastrous consequences thanks to the security risks?
Should we have jeopardized Project Tachyon that will require at least double as much of the half a million we have already invested into it?
For the sake of this company and the majority of its users, I will gladly disappoint a couple of people. And I can guarantee, that this disappointment will be short-lived.