Let’s say that you are the designer of your own RPG Game and ZP brings you into the game you created. You have created the maps, the challenges, the rewards, the NPCs, the easter eggs, etc that the character will experience when the game starts.
You can also set the attributes of the character.
Because you are the designer of the game, it is not fun for you to just go set up your own character and play the game on your own. It will be a boring experience knowing what comes next isn’t it?
That is why when we come into this world, we forget that we are the ones who actually built our own matrix so that we can experience it.
Perhaps ZP allows us to realise that everything, being our own creation, can be reconfigurerd.
That’s the analogy from the game designer perspective.
Apart from Elder Scrolls, maybe another a good example would be the popular Ultima game series in the 1990s where the designer of the games, Richard Garriot, inserted himself into his games as an NPC. From Richard’s perspective, it wouldn’t be fun if immersed himself into a world he created himself as a playable character wouldn’t it?
And if you read Micheal Newton’s Life Between Lives, there is a similar concept.
And also Saint mentioned this a long time ago,