This is a useful conversation for me. Thank you for raising it, @Venus .
I notice that I’ve settled on just thinking of Synergy modules as 1 module. Despite their origins.
More ‘density’ and more ‘mass’ (metaphorically speaking); but still one thing.
My sense is that all of the original modules of the Q-store already had varying ‘densities’ and ‘masses’ (equivalent perhaps to ‘challenge level’ and ‘script length’?).
So similar to the periodic table, 1 does not always equal 1. The element Hydrogen is about 300 times less dense than the element Osmium.
Or in this case, it might be more like a molecule of H (pure hydrogen) compared to a molecule of H2O (water). The water molecule (which ‘synergizes’ Hydrogen and Oxygen) is denser, but it’s still just one molecule.
Anyway, all of that is just analogy.
On the practical side, it seems that the computers that create our Q-customs treat each Synergy module as 1 slot in the custom. Thus, as always, we have to use our judgment in arranging our customs. This comes down to not ‘did I manage to squeak by ahead of ‘the rules’’, but rather it comes down to ‘in reviewing my capacities and my lifestyle, does this combination of modules seem like something I can manageably integrate?’ You have to be honest with yourself about this question.
A custom with just one module could still challenge you, if the perceptions and behaviors represented by that one module were extremely far away from your current capacity. And in that case, it would take more time to ‘reach that destination’. So although the number of modules is a clue to challenge, difficulty, and ‘time to process’, Challenge and Difficulty are not only a numbers game.
So, I guess I’m basically reiterating @Parsifal 's above point, but adding that I will probably continue to think of a Synergy module as still being one module, albeit a module that is somewhat denser than the modules that comprise originally contributed to it.
Also, for this point:
My understanding (so far) is that the NSE cores are not quite the same as Program Cores. Due to their function, they’re more like ‘bridge building’ modules. They handshake with and integrate the other relevant modules into a unified purpose. So their ‘density’ works differently.
A normal program core introduces its own goals, beliefs, and agendas into the custom. NSE cores seem to do something else. They do introduce their influence into the custom. But they are intrinsically made to merge with and integrate the other modules in the custom. They somehow seem ‘lighter’ to me.
I’m not totally sure about this, but it is interesting and seemed worth elaborating.
My custom has 14 modules.
2 Major Cores
1 NSE Core
6 Synergy Moduels being built from 24 focus modules
5 Modules
So it would have taken 32 slots in the past.
Yet, its focused, and surprisingly easy to handle.
So if my 32 slot custom is doable for me, why shouldn’t someone else be able to handle a 45 slot custom? Especially when she’s taking it much slower than I do.
I totally understand what you mean, when you say you’re thinking of them as 1 module. Since, they are. And yes, Enchanting Smile has proabaly less mass than Apollon (just a random example), so Apollon Unbound might also have more mass than Inescabale Gaze (just speculating).
I wonder, if adding Eagle Eye, All-Seeing, Awakend Perception and Seducers Gaze would add more mass to a custom than adding Inescabale Gaze. It contains these 4 modules but with additional synergizing scripting minus overlappign scripting.
And would the scripting, that binds the modules together make the processing easier?
I think I didn’t get this question answered yet.
But of course, it also depends on the modules, your goals, how aligned you are with the custom, how much action you take, etc.
A Custom with the bare minimum of 1 core and nine smaller modules could cause more recon than a 20 Slot custom with 3 cores, if you are not aligned with the first one, but with the later one.
Yet, it remains, the bare number of modules and constituent modules gives one parameter to make a guess on the densitiy.
There are some that would be perfect for my customs, but my two customs were ordered and built in October 2023 and February 2024 and I’m locked into them. Synergy appeared in April 2024.
I am definitely looking forward to it though. I figure that the work and time I put into what I’m running now will help those eventual Synergy modules to process even more smoothly and powerfully when I get to them.
My understanding was that synergy modules were lighter than the combination of all the focus modules in them, that they had been rewritten and they were created to free space to add more modules.
Also that NSE cores were much lighter than main tittles cores. I have already had experience running HS and Chosen without recon, so I expect delay in results as the processing queue may be longer, but no much recon. Still, I will take precautions anyway.
Yes, I think that Synergy modules are probably lighter than the sum total of all of their constituent modules. But that can still be pretty dense, particularly when compared to just one single non-Synergy module.
Hi!
With the synergy modules, is it still necessary to take minimum 10 modules for a custom? With the synergy modules? Would a 2 core, 4-6 synergy module custom work? Or should i fill the remaining slots with some more basic cores that i allready bought and that i listen to in my other custom…e.g. mosaic, gratitude embodiment, inner voice.
I want to keep that custom light and not make it so dense.
Officially there’s still the 10 slot minimum. But if your build gets approved by Q-Engineer you’re good. With 8 slots and just Synergy modules I’d think you’re good to go.
It does help with persuasion like the core did with me, it’s not as in depth though since it’s just a module. It will do the job though. I bet it does help with story telling though but to be fair a lot if not every module would help with storytelling
No, it doesn’t. The core is WAAAAY more comprehensive, instilling and cultivating the spirit of a true salesman, a slick tongued devil persuading you to give away the most valuable of your possessions for mere pebbles. You get all what you need to become a true seller, all the confidence, traits, safeties and supports.
True sell module adds to your persuasion skills, it’s great on its own and I have witnessed the effects it hold, unbound from just selling products and closing deals, but sealing a confirmation to your ideas for others to ride along or atleast nod them into your direction.
It’s like true sell core takes salesmanship to an art. The module is excellent for social and written skills, if you are not a salesman by occupation, as one would need to persuade others for whatever.
It’s like how RM births that spirit of an artist in you, while UA improves and pushes the avenues and limits of your skills, one is a whole idea and everything that that would pertain, the other is just the technical parts, without changing ones perception to the world and growing your whole senses and interaction to your surroundings.