Customs were, for a long time, my favorite part of subliminal club.
The process of reviewing the modules, setting my aspirations, and putting the whole thing together. I loved it and still do.
Over the past year, though, I’ve come to more deeply appreciate the main store programs.
And now i see a highly organic relationship between runs of main store programs and ease of creating effective customs. I think they can help each other a lot.
I find that with customs, there tend to be 3 to 6 modules that are incredibly crucial, and then beyond that everything else is icing on the cake and just fun. Those crucial modules are often the Program Cores, but not always.
But that brings me back to the main store.
If you look at the Objectives on any program in the main store, there are always so freaking many of them. And the objectives list always ends the same: ‘and many more…’
And that is actually true.
So, technically, you could create a custom with 2 program cores, and still be able to hit about 80 or 90 objectives or goals.
But that process would ask more of you, the listener. You’d need to have your Conscious Guidance game very tight, and your (related) Action game on point. And many of you do have those things on point.
So when you add those additional modules in, it’s not making the custom more ‘perfect’. It’s just making it a little easier.
You could run Emperor and really work on your voice and basically express functionality similar to Emperor’s Voice. But by including the Emperor’s Voice module, you’re adding more specific support to that function and making it easier.
In a well-organized custom, there’s usually a lot of overlap and synergy between modules. So taking one out is not usually going to break the whole thing. Just make sure you’ve got your main crucial elements in there. And those are only going to usually be 1 or 2 themes.
We add other modules to make it easier