Healing custom module limit

Hey guys

I’m wondering about healing modules in a custom. At what point do they get too much and keep you in a constant state of emotional healing? This is my custom idea

  1. Khan
  2. Pcc
  3. I am
  4. Tyrant
  5. Omnidimensional
  6. Potentiator
  7. Alpha of alpha
  8. Long range seduction
  9. Flirting and charisma
  10. Focused arousal
  11. Panther
  12. Inner gasoline
  13. Natural winner
  14. Limit destroyer
  15. Furious ascent
  16. Gorgeous manifestor
  17. Love without attachment
  18. Instant seduction
  19. Attachment destroyer
  20. Fearsome

There’s about four in there

I had 1 custom with Regeneration as main core and 19 healing modules.

Worked unbelievable good

I understand brother

It was said once upon a time in this forum that having healing subs might overpower the straight goal sub it’s stacked with and put you into long mode of healing

This sub goal is basically game with women

Women?
Then I would choose different modules.
Make it a pure fuck sub😁

I tried dude but there’s some stuff i need to focus on if I’m to get better with my game that just happen to relate to healing some tiny things

I think you’re overthinking it, bro. If you need to heal the cracks in your game, then I’m sure this custom is more than enough, because overall alpha or game subs will eventually heal these cracks on their own.

Otherwise buy dragon reborn by its own.

I Am and Attachment Destroyer are both the highest ‘performance’ healing modules
imo. Meaning one clears everything out through ‘fire’ and the other through severing things that don’t serve-neither involves a lot of re-living the past.

I think you’ll be fine if those are your only healing modules.

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What other healing modules have you considered?

They won’t , healing is healing and khan stage 1 hits different

Emperor’s by itself has gotten rid of ALOT of my garbage.

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