Because some Cores are not really even close the magnitude of a Core such as Godlike Masculinity, Rebirth, Limit Destroyer, Sanguine and now that they have been treated as Cores it limits the customisation of our Customs.
I want a little bit extra GLM with Stark but perhaps not have it as the focus of a Core.
Some cores are known to be less dense. So they are exceptions to the rule. Mindâs Eye, for example, was known to be a narrower and lighter program. Emperor was known to be a broader, denser, and heavier program.
We donât have precise, quantitative density measurements for each program, and that wouldnât really make sense (I think). Script density is not the only factor that affects processing difficulty. So an overly precise table of script densities would create a misleading impression for listeners. (âHey! This program had a low script density label! Why am I still floored by recon!â And that type of thing.)
But we can get a general sense of which programs are objectively heavy and dense based on the descriptions and based on past comments from Saint.
After that, itâs up to your own experience and discernment if you want to take the risk to include that 3rd core.
With each additional program core that you add, however, youâre increasing your chances of ending up with a custom that is over-packed and difficult to process. That goes against the design function of ZP customs. They are supposed to be tightly-focused, coherent, and well-integrated. In exchange for the âsacrificeâ of a tighter organization, the ZP custom program offers the benefit of strong, fast, deep, and smooth results.
Anyway, I think this is the kind of thing where an experienced/advanced user can have a more developed sense of when to âtake the gambleâ and how much.
And if you estimate it wrong?
Lesson learned (and money spent ) and you can get it better next time.