Q Module Pack #16: MDFY - Available Now

@Floridianninja @Prioritas please see my journal for reporting of my results.

Here’s where it starts:

The custom’s build (called Good ZP):
Chosen Core
Limitless Core
NREE Core

Synergy: Harmonic Conflux
Synergy: Wisdom of the Ages
Synergy: Master of the World
Synergy: Subconscious Mastery

Synergy: Breath of the Storms
Synergy: Winner Overdrive
Synergy: Semper Praesens
Synergy: Machine Totality

Synergy: Carpe Vitam
Synergy: Wonders of Life
Job Seeker
APS: Head
Book Blitz

The Aligner
Inner Voice
Virtue Series: Temperance
Extreme Exercise Motivation

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Reading that was quite the rollercoaster, and all that in less than 7 days haha

Reality breaking indeed

Will consider it for my next custom, thanks for sharing brother :pray:

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Thinking of making a custom with NREE in it?

being famous through getting BJ….that is a little bit hard to imagine…… :upside_down_face:….I guess…it will turn the users into the protagonist of the movie “Good Luck Chuck ” ? :upside_down_face:

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Is the New Attraction Experience considered an MDFY or NSE Module?

If I have a Custom with New Romance Experience Core that I might want to rebuild, will those compliment or am I best to choose just one?

@Fire

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Yep, after reading those posts that @bombayduck wrote in his journal, it seems NREE is a mega booster for results that you might otherwise struggle with (hence why it comes with heavy recon).

Might be worth it tbh if you can handle the recon

Here’s the custom I’m thinking of building with it - I imagine the NREE helping me a lot with the status modules

Genesis Mogul core

Synergy: One Above All (3)

Synergy: Winner Overdrive (2)

Synergy: The Golden One (7)

Victory’s Call

Virtue Series: Temperance

Instant Business Tactician

Synergy: Carpe Vitam (3)

Dopaminergic Revival

The Aligner

Synergy: Preordained Vitality (5)

Synergy: Machine Totality (3)

Deep Sleep

Safety Net

Synergy: Divine Dominion (6)

New Result Enhancing Experience

Synergy: Iron Law (3)

Synergy: At The Top (4)

Synergy: Harmonic Conflux (2)

RoM core

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The new result-enhancing experience core is truly special! I’m using it in one of my customs, even if it’s not super focused. With the Facial Morphing and Synergy: Head/Face modules, I can feel something happening—my jaw actually hurts, which is promising, though it’s still early for exact results. I didn’t notice this before. I believe NREE is a powerful module, and if we can manage the recon and adjust the listening times, it really seems like a game changer!

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"MDFY modules are modules that completely modify the whole functioning of your custom. We recommend being very careful with how many of these you use, and usually the best practice is to stick to one"

So if we build using an MDFY module is it better to use only modules that align with the chosen MDFY ? as adding cores might make it very dense.

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Cores first → MDFY later

Goals duration → MDFY to it

As MDFY is to modify a custom a certain way

Not to build the custom a certain way

Although some MDFY Modules such as MDFY Freedom allows you to build denser customs than before and get lesser recon

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This is the bit I’m confused about because some MDFY are defined as Cores in the Qstore. So does that mean if I stick to the 3 Max rule, then that takes up and counts as a Core spot?

And what’s the difference between True Social Core and New Social Experience Core?

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The modules with “MDFY” in their names are not cores.
But the new NSE cores are also located in the MDFY section, so I assume you are referring to them.

The length of NSE cores is similar to a normal core, but it works differently.

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Is New Attraction Experience not a MDFY module?

New Attraction Experience is listed in the MDFY section and referred to as a core-

“The core of the New Attraction Experience”

“While the AE is a feature in many of our major titles, this specific version is tailored exclusively for custom use as a core module”

“Integrating the AE as a core in your custom ensures that all other cores or modules related to attraction are processed through the AE framework.”

So its an NSE Core and not treated like Major Cores?

Two Major Cores and NSE Core is not like having 3 Major Cores?

But then is it OK and wise to have one or 2 Major Cores plus two NSE?

Such as True Social Core, New Social Experience Core plus New Attraction…

Or Heartsong Core, New Social Experience Core plus New Attraction…

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You can treat them as different things altogether that just so happen to be in the same category in the store.

Yes, it is in between a module and a core. Just like what I quoted from saint above.

Is it okay? yes. Is it wise? it depends.

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For clarification both New Social Experience and the New Attraction are NSE Modules and neither an actual MDFY?

Those would compliment and not clash or fight over one another for attention?

Yes. Treat them as NSE cores. They are just placed in the same category in the store.

If they have MDFY in their name, treat them as MDFY modules.
If they have New … Experience Core, treat them as NSE cores.

@AnswerGroup I think we should put them into separate categories to avoid future confusion.

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So if their goals are similar or not that different you don’t see an issue using more than one NSE in a custom?

Example as above, New Social Experience Core with New Attraction Experience

In addition to True Social or Heartsong or both?

I think the confusion here is in functionality of the cores.

NSE cores work to tilt the entire custom in their direction, and don’t really have scripting designed to “do” things

The New Social Experience core will not make you more social, it will tilt all your other cores and modules in the custom towards achieving “social” goals.

Whereas True Social core is the one that actually makes you more social and confident and all that good stuff

So think about what you are trying to achieve with the custom you are building, and work from there

For example, I have a Love Bomb/Sanguine custom with New Spiritual Experience. The reason I did that was because I wanted the scripting from love bomb and sanguine to tilt towards spiritual growth. If I wanted to use love bomb and sanguine to try and get laid with yoga hotties, maybe I could’ve used New Attraction Experience instead. Or if I wanted to use love bomb and sanguine to get better at Metta meditation, I could’ve used New Learning Experience or New Skill Experience instead.

Hope that makes sense

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Description in QStore states the NSOE does help with social skills-

“The core of the New Social Experience (NSOE) is meticulously designed to empower users to enhance their social skills and excel in social interactions, aligning their behavior and communication with their desired social outcomes. This process nurtures a profound and positive evolution in users’ social abilities, as the insights gained naturally lead to increased confidence, charisma, and social success. Like any NSE, this will synergize beautifully with nearly any module.”

Reading that, I still see it as a support module which adds the NSE type “easy evolution” style of results to social scripting. I wouldn’t use it as the main social force behind a custom, but rather a structural part of the backbone alongside social cores and modules

Hope that makes sense, and obv I’m not the one who scripted these lol so if I’m wrong please correct me @AnswerGroup

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Still this doesn’t change that NSE is like a lense through which the custom shines.
It’s not adding much on its own, it changes the way other modules and cores work.

It makes all modules help you socialize. And since most modules can work with some kind of socializing, that’s no problem.
Only dedicated titles won’t work as well with it like monk mode, EB and perhaps untouchable.

And NSE cores are all modifying a custom in a way that the whole custom works in a special direction. They could be all called MDFY:TopicX
But MDFY modules have a different purpose. They aren’t topic related, but change the whole Modis operandi of the custom.