Q Module Pack #16: MDFY - Available Now

being famous through getting BJ….that is a little bit hard to imagine…… :upside_down_face:….I guess…it will turn the users into the protagonist of the movie “Good Luck Chuck ” ? :upside_down_face:

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Is the New Attraction Experience considered an MDFY or NSE Module?

If I have a Custom with New Romance Experience Core that I might want to rebuild, will those compliment or am I best to choose just one?

@Fire

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Yep, after reading those posts that @bombayduck wrote in his journal, it seems NREE is a mega booster for results that you might otherwise struggle with (hence why it comes with heavy recon).

Might be worth it tbh if you can handle the recon

Here’s the custom I’m thinking of building with it - I imagine the NREE helping me a lot with the status modules

Genesis Mogul core

Synergy: One Above All (3)

Synergy: Winner Overdrive (2)

Synergy: The Golden One (7)

Victory’s Call

Virtue Series: Temperance

Instant Business Tactician

Synergy: Carpe Vitam (3)

Dopaminergic Revival

The Aligner

Synergy: Preordained Vitality (5)

Synergy: Machine Totality (3)

Deep Sleep

Safety Net

Synergy: Divine Dominion (6)

New Result Enhancing Experience

Synergy: Iron Law (3)

Synergy: At The Top (4)

Synergy: Harmonic Conflux (2)

RoM core

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The new result-enhancing experience core is truly special! I’m using it in one of my customs, even if it’s not super focused. With the Facial Morphing and Synergy: Head/Face modules, I can feel something happening—my jaw actually hurts, which is promising, though it’s still early for exact results. I didn’t notice this before. I believe NREE is a powerful module, and if we can manage the recon and adjust the listening times, it really seems like a game changer!

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"MDFY modules are modules that completely modify the whole functioning of your custom. We recommend being very careful with how many of these you use, and usually the best practice is to stick to one"

So if we build using an MDFY module is it better to use only modules that align with the chosen MDFY ? as adding cores might make it very dense.

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Cores first → MDFY later

Goals duration → MDFY to it

As MDFY is to modify a custom a certain way

Not to build the custom a certain way

Although some MDFY Modules such as MDFY Freedom allows you to build denser customs than before and get lesser recon

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This is the bit I’m confused about because some MDFY are defined as Cores in the Qstore. So does that mean if I stick to the 3 Max rule, then that takes up and counts as a Core spot?

And what’s the difference between True Social Core and New Social Experience Core?

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The modules with “MDFY” in their names are not cores.
But the new NSE cores are also located in the MDFY section, so I assume you are referring to them.

The length of NSE cores is similar to a normal core, but it works differently.

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Is New Attraction Experience not a MDFY module?

New Attraction Experience is listed in the MDFY section and referred to as a core-

“The core of the New Attraction Experience”

“While the AE is a feature in many of our major titles, this specific version is tailored exclusively for custom use as a core module”

“Integrating the AE as a core in your custom ensures that all other cores or modules related to attraction are processed through the AE framework.”

So its an NSE Core and not treated like Major Cores?

Two Major Cores and NSE Core is not like having 3 Major Cores?

But then is it OK and wise to have one or 2 Major Cores plus two NSE?

Such as True Social Core, New Social Experience Core plus New Attraction…

Or Heartsong Core, New Social Experience Core plus New Attraction…

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You can treat them as different things altogether that just so happen to be in the same category in the store.

Yes, it is in between a module and a core. Just like what I quoted from saint above.

Is it okay? yes. Is it wise? it depends.

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For clarification both New Social Experience and the New Attraction are NSE Modules and neither an actual MDFY?

Those would compliment and not clash or fight over one another for attention?

Yes. Treat them as NSE cores. They are just placed in the same category in the store.

If they have MDFY in their name, treat them as MDFY modules.
If they have New … Experience Core, treat them as NSE cores.

@AnswerGroup I think we should put them into separate categories to avoid future confusion.

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So if their goals are similar or not that different you don’t see an issue using more than one NSE in a custom?

Example as above, New Social Experience Core with New Attraction Experience

In addition to True Social or Heartsong or both?

I think the confusion here is in functionality of the cores.

NSE cores work to tilt the entire custom in their direction, and don’t really have scripting designed to “do” things

The New Social Experience core will not make you more social, it will tilt all your other cores and modules in the custom towards achieving “social” goals.

Whereas True Social core is the one that actually makes you more social and confident and all that good stuff

So think about what you are trying to achieve with the custom you are building, and work from there

For example, I have a Love Bomb/Sanguine custom with New Spiritual Experience. The reason I did that was because I wanted the scripting from love bomb and sanguine to tilt towards spiritual growth. If I wanted to use love bomb and sanguine to try and get laid with yoga hotties, maybe I could’ve used New Attraction Experience instead. Or if I wanted to use love bomb and sanguine to get better at Metta meditation, I could’ve used New Learning Experience or New Skill Experience instead.

Hope that makes sense

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Description in QStore states the NSOE does help with social skills-

“The core of the New Social Experience (NSOE) is meticulously designed to empower users to enhance their social skills and excel in social interactions, aligning their behavior and communication with their desired social outcomes. This process nurtures a profound and positive evolution in users’ social abilities, as the insights gained naturally lead to increased confidence, charisma, and social success. Like any NSE, this will synergize beautifully with nearly any module.”

Reading that, I still see it as a support module which adds the NSE type “easy evolution” style of results to social scripting. I wouldn’t use it as the main social force behind a custom, but rather a structural part of the backbone alongside social cores and modules

Hope that makes sense, and obv I’m not the one who scripted these lol so if I’m wrong please correct me @AnswerGroup

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Still this doesn’t change that NSE is like a lense through which the custom shines.
It’s not adding much on its own, it changes the way other modules and cores work.

It makes all modules help you socialize. And since most modules can work with some kind of socializing, that’s no problem.
Only dedicated titles won’t work as well with it like monk mode, EB and perhaps untouchable.

And NSE cores are all modifying a custom in a way that the whole custom works in a special direction. They could be all called MDFY:TopicX
But MDFY modules have a different purpose. They aren’t topic related, but change the whole Modis operandi of the custom.

I see this slightly differently.

I agree that New Social Experience will not directly ‘make you more social’. But I think that New Social Experience will also not tilt all your other cores and modules towards achieving ‘social’ goals.

Here’s what NSE modules do:

Expressed simply, NSE modules cause your mind to manifest experiences that bring your custom’s results into your life.

So, New Social Experience will manifest ‘learning experiences’ in your life and the world around you, that make it easier for you to shift into being more social as you move through your life.

That’s what NSE modules do.

In a way, every NSE module is a kind of specialized, focused MDFY module that could be called ‘MDFY: Experiencer’. But the NSE modules do not work with all of the modules in a custom, they work with those modules that are related to the NSE module.

I don’t think NSE modules ‘tilt’ or ‘modify’ the custom. Rather, they add another level of functionality to your custom. The New Wealth Experience module ‘handshakes’ with all of the Wealth-related modules in your custom, and then helps to manifest the goals of those Wealth modules in the form of very natural life experiences.

NSE modules are just adding a new, additional channel or pathway for you to generate, receive, and integrate results that are related to them. This channel introduced by NSE modules could be called the ‘Facilitative Experience’ avenue of results-creation.

In contrast, I think that MDFY modules do exactly what you’re describing. They literally modify or ‘tilt’ each and every module of the custom in line with the MDFY module’s focus.

This is my understanding so far anyway.

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From my understanding of these responses by Fire, it seems that NSE cores focus the entire custom, including all constituent cores and modules, to generate results / manifest experiences which will lead one to achieve the goals of the NSE core.

So, for example, if you make a custom with the RICH core, EOG St4 core, and a bunch of wealth modules, plus the New Social Experience, it will lead you to use money and wealth to become more social and network more, as per the objective of the New Social Experience.

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So, yes I do think this is how it works, but the way the NSE technology functions uses the cores/modules of your custom as the base layer which the NSE scripting uses to create the manifestations for growth.

Wealth cores/modules + New Attraction Experience → manifesting women who like you for your money

Physical shifting core/modules + New Wealth Experience → manifesting money through your fitness gains

Etc

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