Hey @SaintSovereign
Wonder if you could put my mind at rest about something?
We’ve touched on this already, but I guess I’m kind of covering a different angle here.
Here’s a response I got from Support regarding DR: Regeneration:
"DR: Regeneration is explicitly designed to shift your nervous system into a parasympathetic (rest/digest/heal) state. This is intentional – deep healing happens when you’re relaxed, not when you’re in action mode.
The titles you mentioned (Hero: TLTB – Earth/Fire, Spartan, Wanted, Diamond, Emperor) are designed to help you take action, build energy, perform, and engage with the world. These require a more sympathetic (active/alert) nervous system state.
When you run both simultaneously, you’re essentially asking your nervous system to be in two opposing states at once – rest AND action. This creates conflict and, as you’ve experienced, the result is often that neither works optimally."
I’ve seen you talk about Summertime being/feeling different than DR: Regeneration, but what I’m wondering about is if Summertime is also “designed to shift your nervous system into a parasympathetic (rest/digest/heal) state”, then how would it not have a similar deadening effect on action taking scripting?
I don’t mean this at all in a critical or challenging way; I’m just confused about this point and seeking understanding! 
Like right now, I’m running Emperor: Executive and RICH and have a need to take action and want to have that drive to do so.
But on the other hand, Summertime looks wonderful, and what I’m longing for in my stack is a kind of ‘Synergy: Carpe Vitam’ style combo, where I’m driven, disciplined and hard-working, but it’s not a joyless slog that makes it a struggle to start/maintain action-taking; instead I want to feel like I’m loving my life and enjoying the work, including all the challenges that throws up too 