Main Disc. Thread - Quintessence: Zero Point (Experimental) (Part 1)

Interesting. Thanks for replying!

Edit: maybe I was looking through the lens of my own personal projection with that one.

Yes, my productivity was bad in the beginning too, it took a lot of conscious effort to be productive.
I hope Monday I can work better again.

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I just got to thinking what a stack this would be. Not for myself but for others
Chosen
Wanted ZP
Love Bomb Ultima or ZP when it comes out

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My future stack will consist of:

Sage Immortal x Limitless x Renaissance Man.

While I’m curious what the new titles are going to be, I’ve not given it a single thought till now what may be coming out, strangely…

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The new title is Ultimate Artist: The Scribe, or The Penman. They’re still debating on the name.

(There. let’s start a rumour, it might come true :smiling_imp:)

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I’ve felt as if I had been stonewalling for the last two weeks since I didn’t see or feel any “OMG” results yet the physical shifting in Wanted has been still at work improving my hair growth massively and causing certain bodily sensations and effects. Those bodily sensations and effects (excluding my hair growth) stopped during my five days washout to come back today just after running my first loop of Wanted after the washout. On top of that, on my washout I could notice how much my inner landscape has changed recently… that is massively.

Gentlemen, ZP is like a ninja not like a bulldozer like Q is. Silent and deadly effective, not noisy and painful.

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I think I tend towards this school.

Zen practice has this principle that I call: “That’s nice……Siddown!”

I suspect that years with that has influenced my takes on subjective phenomena.

Basically, it’s all miraculous. If there’s anything at all that you don’t find miraculous, that’s not its fault. It just means you haven’t caught up yet. So, siddown and catch up.

After that point, it’s like I see the local bully and, well, “Sure, you can beat me up. Why should I be impressed by that? Everybody can beat me up!”

(And if I beat him up? Well, beating him up still beats me up. :joy: )

It’s not that my mind can’t get blown; it’s that it was already blown.

More interested in results.

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I’d get it.

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Confirming that I’ve noted the increased emotionality while working with ZP. At first no, but watching Star Trek Discovery reaction to episode 2 there was a much more intense reaction than usual to what was essentially a very predictable script. Also the effect that was clearer before the emotionality was a trance like effect, similar to the effects one would get with MJ but less in your face. I suspect this is partially due to the amount of information flowing through for which meaning needs to be assigned.

EDIT: Theres also a sense when starting a loop of stepping back within the body and folding the hands / looking slightly within. A very calm feeling that can be felt in the heart and the energy around the eyes.

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It looks like we finally agree on something. I’m finding this season of The Michael Burnham show very disappointing. An episode or two away from canceling Paramount+.

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A longer post again, I feel excited.

This is true. This is going to be a geeky post, but things like this is how I test for results in cognitive / skills based enhancement subs since you don’t “feel” them as much as some of the others.

That being said, I was telling @Fire about some upgrades / tweaks I wanted to see in Limitless and GMX, primarily because they are hard to “perceive.” Then, I proceeded to play some of the most masterful games of Legion TD 2 yet. Here’s an example, though it’s hard to explain for those who don’t play strategic / tower defense style games.

The mode we play, “Classic,” is a 4v4 tower defense game. Each player has their own lane and you must place units with different stats in order to stop waves of creatures AND the “mercenaries” the opposing team hires to attack your lane. If all of your units die, you “leak,” and the creatures proceed down a shared lane to attack your king. If you clear the wave, your units teleport to a “last stand” position in front of the king. If they fail, your king is attacked. If your king dies while fighting, you lose.

Units cost gold, but mercenaries cost “mythium,” which are mined by workers, which you must buy with gold. So, it’s like this: You kill units to get gold. You use that gold to buy units to stop the waves. You also use gold to buy workers. Workers mine mythium. You use mythium to hire mercenaries to attack the enemy lane. Hiring mercenaries also adds a certain amount to your “income,” which is gold awarded to you at the start of each wave.

The game at first looks deceptively simple, but the underlying mechanics run very deep, because there’s so many things you have to keep track of and strategize around. Which mercenaries to send and on which wave (which you determine by looking at your opponent’s team build to find weaknesses), etc.

My first strategy, which seemed to work well, was to create a symmetric build. This would cause each wave to split into left and right, allowing the DPS units (units that inflict a lot of damage, but have low health) to hack away at the creatures’ health while the tanks (units with high health, but slow DPS) blocks the creatures from wiping out the weaker DPS units. Here’s an image of that build concept:

image

Now, this build style works well. My leak percentage is extremely low, and can usually make it to the last wave without many issues, but it’s very gold heavy (as I’m spending all my money on building units), and I can’t hire workers to mine mythium. This makes end game scaling hard, since I’m unable to hire mercenaries to send at the opponent (since mercenaries are purchased with mythium). And if you aren’t sending mercenaries, your enemy is simply clearing waves and building a ton of resources to send a slew of mercenaries back at your team.

This was happening a lot in the game – I’d do really well throughout the entire game, never leaking and catching a lot of leaks that my teammates had. There’s only one thing, one final mechanic I didn’t mention. The enemy lane I’m sending mercenaries to isn’t the same one that’s sending back to me. Remember, it’s a 4v4 game, and the “send” paths are staggered. For example, I’m sending to the first enemy lane, but that player is actually sending to the fourth lane on my team (or something like that). That means, by me not sending mercenaries and the RIGHT mercenaries to create constant pressure for them not to sit there and just accumulate workers and mythium, I’m failing the teammate that’s receiving mercs from that enemy.

rofl, I know this may not make sense, but that’s kind of the point. As I was playing, all of those mechanics just hit me, and it really did feel like a scene from the movie Limitless, where I suddenly understood concepts about the game and the underlying strategy on a level I didn’t before. Like, I KNEW how it worked, but I didn’t really understand it. Cue GMX + Limitless, which I ran earlier, and all of a sudden, I came up with a build strategy that looked like this:

image

Now, I’m not going to go into all the geeky mechanics as to why this build performed so much better --and I promise you, I didn’t look this up or anything, it just came to me.

A few things to notice, though: mainly, just how drastically different the build is. What’s weird is that, we play these strategy games to kinda understand how we think. The symmetrical build is indicative of my constant cognitive bias toward balance in all things. But, in a situation like this, with set variables and the such, the quest for pure “balance” becomes almost selfish, as my teammates are left out to dry. Now, I’m not saying to go look for life wisdom in a video game, but you can find tidbits of enlightenment in the oddest of places. There have been times when I took a neutral stance when I should’ve been more aggressive in order to protect and nurture my collective, and it makes me realize that aggressively and dogmatically pursuing anything, even something as personally noble as balance and enlightenment, can be oppressive to those I care about.

Haha, that was a bit of a digression. But anyway, the second thing to notice: the much higher worker amount (28) as opposed to the (6) in the first game. That gave me the resources I needed to apply constant pressure on the enemy team. When I say that @Fire and myself just washed the other team that’s probably an understatement. We just walked all over them. Nothing they did worked and we pretty much just tore 'em up.

Everything together – the sudden insights, the immediate shift in gameplay, even the insights on how “balance” in this game wasn’t even what I thought, may not be a huge result for you, but it is for me. These types of games used to give me trouble. INTPs have a tendency to second guess themselves a lot, wondering if they missed some vital piece of information to help them succeed. Even in a gaming situation like this, I would essentially become cognitively crippled, taking too long to commit to a decision and end up making a rash decision that doesn’t help the situation at all. Then, as perfectionists, we beat ourselves up and hide away.

All of these things (much of which I overcame since we started SubClub) are becoming even more less prominent as I run my stack. I’m noticing my need to second guess myself has largely vanished, and I’m making better decisions, even if it means not being “balanced.”

Some of you complained to me about our newer “no conspiracies, no random hype haters, no trolls,” rule, where we’re simply closing out those conversations and moving on without giving them too much energy. The thing is, our products and policies speak for themselves – if you try our products and they don’t work for you, we will allow you to voice that. But, if you’re here to call subliminals scams or us scammers, rather than letting the forum devolve into madness and mudslinging, we made the decision to just stop that mess. We’ve answered so many questions and responded to so many “conspiracies” that many of our loyal customers are frustrated, since we end up spending an entire day writing pages worth refutes to a troll that never even returns, while they feel like their questions aren’t answered.

They were right. We were doing that, because we wanted to find “balance” and allow everyone to have a voice. Now, we’re siding with our customers and just shutting down conversation that isn’t helpful or productive to our customers (who we consider stakeholders).

So… yeah. Limitless and GMX. Crazy combo, rofl.

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Now I want an OMG ZP product :grin:

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A long time ago, after making Mogul, Fire had plans on making Writing Mogul. I think that’s what Ultimate Artist became.

But yeah, I would love a product focused on writing. Called Ultimate Author or RICH Writer or Renaissance Scribe or even something similar to the name you gave Ultimate Artist: The Author.

But then I guess that’s what customs are for (think modules like Ultimate Writer, Sacred Words and True Sell combined with Ultimate Artist Q Core)

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Omega ZP, maybe?

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To balance all the Alpha ZP titles :grin:

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I still have it, but things have become a bit nore tolerable.

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I’ve never understood aggressive attacks from people claiming placebo. If I take a sugar pill, for example and I believe so strongly it will have a particular effect that it DOES have that effect, frankly I don’t care that it was placebo. All I care about is that I got the desired effect.

Now it’s even sillier when we’re talking about a product that affects belief systems (such as subliminals). Are people really arguing that a product that changes your belief isn’t really working because all that’s actually happening is you’re changing your beliefs??? Ludicrous!

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I was just a little kid when I first heard of the placebo affect and after looking it up the definition, probably in a dictionary, I had the same conclusion.

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Is emperor possible in zp although it has a huge script??