This is fascinating and amazing.
And I still barely understand Qv2.
There are a number of specific factors that are being innovated and upgraded:
- Stack configurations
- Playing Times
- Loop Frequencies
- Stack Rotations
- Washout and Integration Strategies
- Reconciliation Reactions
I think there are more as well. Might as well throw in Healing Program vs. Productivity Program Rotation, that seems like it’s being radically recontextualized as well.
Lots going on.
My only fear, which is actually more of a joy, is that by the time I’m starting to get a handle on this, you guys will have leapt to yet another level of development.
This constant innovation is probably my favorite part about Sub Club. It has literally not stopped in the 2 plus years that I’ve been here. It’s incredible and it’s wonderful.
(hmmm…does this signal the imminent end of the Booster Program as a Sub Club phenomenon? If all programs, including previously Ultima builds, are 1) now 15 minutes, 2) extremely fast-acting, with 3) minimal Reconciliation, will Boosters still be necessary?)